Stephen from the team got invited onto the Aussie Devs Podcast to talk about Harvest Hands!
You can listen to the interview below, or on your podcast service of choice. Special thanks to Glenn and Eric for inviting us on! #marketing #news #update #development
Goblin Hammer Games will be at Animaga this coming weekend! (August 11-12) What is Animaga you ask? Animaga is "Melbourne's one-stop anime, manga, gaming, and Japanese culture convention." If you've ever been to Comic-con or Supernova, you'll notice a lot of similarities (just a lot more anime) and feel right at home! This year, Animaga is host to a large dedicated gaming section, with Nintendo, PC hardware manufactures and indies all with dedicate
We've had a busy last couple of weeks at the Goblin Hammer studio. We've both been working an an awesome tutorial for Harvest Hands, and have been preparing builds to exhibit at events! (among other things we cant talk about 😉) Comic-con Aus We had a fantastic time at Comic-con Aus over at MCEC earlier last month. We brought our new banner and flyers, and showcased the game for the first time with full and complete controller support. We had a few issues with the b
Good afternoon peoples!
We've two exciting announcements to reveal to you all today First, we wish to introduce you to someone... You may have seen that we teased our latest character on the Harvest Hands socials, but you may have been left wondering, who is Angela and how does she fit into the game? Angela is the town of Willowdale’s resident Angler. She’s a short, bubbly jokester who spends most of her days catching the town’s supply of fish. During her free time likes to
In this week's blog I'd like to go over the state of Harvest Hand, where it is now and where it will be over this coming year.
First off, Harvest Hands is still in full time development. We've been working full time since PAX last year (minus the Christmas break) despite our silence. We've been up to a lot during that time and if you were to look the Harvest Hands PAX build and the current state of the game, the differences would be night and day. This is base