Stephen from the team got invited onto the Aussie Devs Podcast to talk about Harvest Hands!
You can listen to the interview below, or on your podcast service of choice. Special thanks to Glenn and Eric for inviting us on! #marketing #news #update #development
More exciting news from the dev team!
We'll be showcasing Harvest Hands at the PAX @ Fed Square this weekend!
We've adjusted the game based on feedback from Animaga and updated it with new shaders and animations. We cant wait to hear what you think! We've also got an extremely limited number of remaining badges from Animaga to give away, so make sure to snap them up before they're all gone!
PAX @ Fed Square is running from 10am this Friday until late Saturday night!
We've had a busy last couple of weeks at the Goblin Hammer studio. We've both been working an an awesome tutorial for Harvest Hands, and have been preparing builds to exhibit at events! (among other things we cant talk about 😉) Comic-con Aus We had a fantastic time at Comic-con Aus over at MCEC earlier last month. We brought our new banner and flyers, and showcased the game for the first time with full and complete controller support. We had a few issues with the b
Hey all, it's been a long time since we've last made a blog post, and a lot has happened. Almost too much to fit into a single blog post. So, I'll summarize some of the points here, and go into further detail in later posts. We've got our first client, and have been working with them for the past few months Larger client projects are in the works We've expanded our team, and have taken on 3 new members Harvest Hands has come a long way, and is in a playable pre-alpha state Ha