Stephen from the team got invited onto the Aussie Devs Podcast to talk about Harvest Hands!
You can listen to the interview below, or on your podcast service of choice. Special thanks to Glenn and Eric for inviting us on! #marketing #news #update #development
More exciting news from the dev team!
We'll be showcasing Harvest Hands at the PAX @ Fed Square this weekend!
We've adjusted the game based on feedback from Animaga and updated it with new shaders and animations. We cant wait to hear what you think! We've also got an extremely limited number of remaining badges from Animaga to give away, so make sure to snap them up before they're all gone!
PAX @ Fed Square is running from 10am this Friday until late Saturday night!
Goblin Hammer Games will be at Animaga this coming weekend! (August 11-12) What is Animaga you ask? Animaga is "Melbourne's one-stop anime, manga, gaming, and Japanese culture convention." If you've ever been to Comic-con or Supernova, you'll notice a lot of similarities (just a lot more anime) and feel right at home! This year, Animaga is host to a large dedicated gaming section, with Nintendo, PC hardware manufactures and indies all with dedicate
Good afternoon peoples!
We've two exciting announcements to reveal to you all today First, we wish to introduce you to someone... You may have seen that we teased our latest character on the Harvest Hands socials, but you may have been left wondering, who is Angela and how does she fit into the game? Angela is the town of Willowdale’s resident Angler. She’s a short, bubbly jokester who spends most of her days catching the town’s supply of fish. During her free time likes to
In this week's blog I'd like to go over the state of Harvest Hand, where it is now and where it will be over this coming year.
First off, Harvest Hands is still in full time development. We've been working full time since PAX last year (minus the Christmas break) despite our silence. We've been up to a lot during that time and if you were to look the Harvest Hands PAX build and the current state of the game, the differences would be night and day. This is base
Happy February everyone!
It's been a long time since you've heard from us, and we apologize for the quiet around here. Ever since PAX back in late October, we've been hard at work addressing the feedback and reworking elements of the game to better suit the first-person perspective and the fantasy setting.
While we can't go into detail on exactly what these changes are just yet, we're excited to get back to work on making Harvest Hands the best it can be. Last week we mov
Hey all, it's been a long time since we've last made a blog post, and a lot has happened. Almost too much to fit into a single blog post. So, I'll summarize some of the points here, and go into further detail in later posts. We've got our first client, and have been working with them for the past few months Larger client projects are in the works We've expanded our team, and have taken on 3 new members Harvest Hands has come a long way, and is in a playable pre-alpha state Ha